![]() ![]() Quantum Coherence - the knowledge about molecular bonds and structures (defense & utility) Quantum Theory - for paradox management and unique mobility benefits (defense & utility) Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Running with very high speed and teleporting gives you several benefits. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Health regeneration increases with Constitution.Ĭonsume five alchemist gems to remove up to %d effects (good effects from foes, and bad effects from friends) from the target.įixed Cleansing Crystals to clean more than just magic effects as intended.Īdds a new Chronomancer subclass, the Quantum Slider. ![]() Use two alchemist gems to surround yourself with rejuvenating aura, increasing health regeneration by %d and mana regeneration by 1000%% for %d turns. The damage done will increase with your Spellpower. You have just enough control over the vibrations to not affect yourself. Targets an area of radius %d dealing %d physical damage per turn with a 25%% chance to stun. Physical resistance increases with Constitution.Īlso, resting will decrease your equilibrium by %0.2f per turn.Ĭrush an alchemist gem and use the released power to vibrate the ground so quickly that it partially liquifies. While active, increases your resistances to being teleported and knocked back by %d%% and increases your physical resistance by %d%%. Like stone, you are not easily moved nor damaged. Spell / Earth (x1.0 instead of the normal x1.3 to encourage play other than spamming Pulverizing Auger constantly) Their playstyle is multitarget, area of effect, and damage over time, with a lot of options for survivability. They use some existing talent trees from Archmage and Stone Warden, and have a new class tree: Spell / Lapidary. Mana and equilibrium are their resources and their most important stat is Magic followed by Willpower and Constitution. I do still recommend having as few non-essential addons active as possible, but this addon shouldn't affect even non-Calligrapher playthroughs due to the class being disabled on random enemies.Īdds the Earth Mage as a mage class that combines earth magics with wild gifts.Įarth Mages have learned the basics of how to create and use alchemist gems, but developed their own specialized uses as well. ![]() There shouldn't be any other addon conflicts, since I've made liberal use of shortnames and haven't superloaded anything destructively, but it's still possible that there are some. Include the relevant lua error and whether you have any other addons active. If you run across any bugs then please report them. I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking. I'm generally not a fan of ToME's sound design though, so this is unlikely. It is distantly possible that I might add sound effects to the class. A few of the sustains might have particle effects added to them, like Divine Cipher I might add another generic category as well I have an idea for another locked class category It has 4 unlocked class trees, one locked class tree and one generic tree. Ink is restored by killing high ranked enemies, or by damaging yourself with Blood Distillation.Īside from the usual unlocked Combat Training and Survival, Calligrapher uses completely unique trees. They use the brand-new Ink resource, notable for having a hard cap of 100 Ink. They primarily deal darkness damage, with secondary fire and blight elements. The goal is to make a class where instantly dashing into the middle of a pile of rares and laying about with AoEs is the correct way to play, rather then elaborate suicide. In the Sacred Stones, the shaman class is the only class able to promote into two unique classes available only to them -being the Druid and Summoner classes respectively.Adds the Calligrapher, a short-ranged mage class that uses ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink.Novala - Boss of Chapter 6 with an aim to replace Riev at Vigarde's side.Knoll - One of Grado's royal mages who aided Lyon in the making of the Dark Stone.A man under the employ of Nergal himself. Canas - A young man on a search for knowledge.A man under the employ of the Black Fang. Sophia - The half-dragon girl from Arcadia who can see the future.Raigh - An orphan from Araphen and the twin brother of Lugh.He was Lord Orun's advisor before he assassinated him. Use a Guiding Ring on a Level 10+ Shaman.Īutomatically at the start of next map after reaching Level 10. ![]()
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