![]() ![]() NamesThese fairies prefer short names of all kinds with flower names being common, last names are passed down by the mother and are always three letters. While many believe him to be meer legend this does not stop some fairies following in his footsteps or the oldest Navfeies insisting he was very real. He now travels everywhere spreading illness and committing murders. He was locked away but was accidentally let out by the youngest sister, who was exiled as punishment. ![]() Saying that all deserved to have a memorable death so that even if they didn’t do much noteworthy in life they would live on through the story of their death. It is said that he perverted the idea of heroes living after death in the form of legends, romanticizing death as a blessing. The only son, with 23 sisters, of two fairies known for lending a hand to many legendary heroes. A fairy known as Kersin with the form of a wolpertinger is an infamous figure among the Navfeies. There is however one dark mark on the race’s name. The fur of a Navfey has a dim glow colored blue, purple, yellow, or white. Navfeies have the saying “it’s nice to be travel size”, with many having shown to be self-conscious if over 3 feet. These forms can be either mythical beasts or actual animals despite their whatever form they have they are, on average, between 2 and 3 feet. Those who have been allowed access to the Navfeies’ home in the world of fairies tell of homes made of white stone, some built-in trees, with every available place being filled with flowers, herbs, and fruit-bearing plants.Ī Navfey takes one a permanent animal form 6 to 12 months after they are born. These fairies take great pride in their work, those that assist legendary heroes becoming like respected nobles. The Navfey and a race of woodland fairies famous for assisting heroes on their quests. Jailbreak: During either a long rest OR after being rendered unconscious the most recently killed creature has a chance to resurrect dazed and confused (Determined by 1d4 rolled by the DM or directly chosen by the DM).Animal-like forms, plants, magic, and soft glowing fur. Nat 20 | The brain is in perfect condition, the body is intact, and the soul is easily persuaded |Gain the proficiencies and languages relevant to the killed creature, features and traits have been incorporated, inherit the voice of the creature (optional), it’s weaknesses are forever known (+2 to attack rolls against the same species of the killed creature permanently), the soul persists (effects and last an extra 24 hours can stack with other souls, stack optional) Nat 1 | The creature is weak, so now are you |Gain only the weaknesses of the creature killed (Stat modifiers lower than your base modifiers)Ģ-5 | The brain is damaged and the body is broken |Only gain the creature’s languagesĦ-10 | The brain is intact but the body was left in shambles | Gain the proficiencies and languages relevant to the killed creatureġ1-15 | The brain is intact and the body can be salvaged | Gain the proficiencies and languages relevant to the killed creature, features and traits have been incorporated, inherit the voice of the creature (optional)ġ6-19 | The brain is intact and the body is in good condition | Gain the proficiencies and languages relevant to the killed creature, features and traits have been incorporated, inherit the voice of the creature (optional), it’s weaknesses are apparent (+2 to attack rolls against the same species of the killed creature) Horrifying Sight: Expertise in intimidationįrom the void: Speak and wright in Abyssal and comprehend the common language but cannot speak or write in itĪmalgamation: When killing another creature, an amalgamation absorbs its strength and knowledge for 24 hours (Effects determined by 1d20 or the DM)ġd20 | Description | Effects (Fullness of effects dictated by the DM) ![]() Instead most believe that these Amalgamations are brought into our world straight from the Abyss itself fully matured But nonetheless it is a horrid creature often bearing excess limbs and appendagesĪlignment: The alignment of these creatures often varies in a chaotic pattern as the souls within fight for control, making these creatures extremely unpredictableĪge: Due to the rarity of these creatures, there is little evidence to support that this creature ages at all as none have been documented to be born or die of age. ![]() Instead it adapts the physical features from each creature it slays, adding to itself with each kill. Speed: The base walking speed of these creatures is 30Īppearance: The Amalgamation has no one consistent appearance. Size: The Amalgamation averages at a medium size ![]()
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